Honeycomb Announces Support for AWS for GamesBy Harrison Calato | Last modified on June 14, 2022
By integrating on AWS, Honeycomb provides modern developers with modern technology to ship new features faster and more reliably
San Francisco, Calif., March 23, 2022 – Honeycomb, a leading observability platform used by high-performance engineering teams to quickly visualize, analyze, and improve cloud application quality and performance, today announced support for the AWS for Games initiative from Amazon Web Services (AWS). Being selected as a launch partner for AWS for Games is a testament to how both Honeycomb and AWS can enable game companies to move faster, and build better, more performant services so they can deliver better player experiences.
One of the earliest adopters of observability tools were gaming companies because of their profoundly complex and distributed systems. Honeycomb makes these modern systems easier to observe because our datastore and query engine are purpose-built to detect patterns across billions of requests in under three seconds, even with highly unique and granular data where problems lurk behind any arbitrary combination of attributes. This unique advantage gives game developers fast feedback loops to understand how their code operates in the chaotic real world of production. In addition, with Honeycomb instrumentation on AWS, teams can validate how new features perform in real time. This is because our purpose-built datastore and query engine ingest high-cardinality and high-dimensionality data, so teams can drill down to individual player experiences with distributed tracing and advanced metrics.
CCP Games is most known for our massively popular game EVE Online, launched in 2003. We started to run into issues with the technical depth and complexity of the game because we couldn’t ship changes without the risk of bringing down our entire system from unexpected interactions,” said Nick Herring, Technical Director of Infrastructure at CCP Games. “By using AWS to build microservices around our monolithic system and by using Honeycomb to observe the interaction between the monolith and the microservices, we are now able to deliver a better onboarding experience for players, faster than ever.
In addition to using Honeycomb with AWS technology services, AWS Enterprise Support services like Infrastructure Event Management (IEM), is also a great time to implement observability with Honeycomb. This ensures your LiveOps, TechOps, and game teams, etc., have the complete picture of how your players are experiencing your services in real time, even during your biggest launches of the year.
Honeycomb was actually built and designed by former game developers, so we personally understand the frustrations of not having the right insights at hand when something is going wrong in these deeply complex game systems,” said Liz Fong-Jones, Principal Developer Advocate at Honeycomb. “By using Honeycomb on AWS, teams get real-time observability, so they’re able to understand production—without having to comb through raw server logs and uploaded client crashes manually. This is truly a game-changer for developer teams used to managing chaotic releases and solving last-minute perplexing bug challenges.
AWS for Games is an initiative featuring services and solutions from AWS and AWS Partners, built specifically for games customers. The initiative makes it easier for game developers, publishers, and platforms to select the right tools and partners to build, run, and grow their games. For customers looking to accelerate deployments with solution-specific support, AWS for Games also identifies dedicated AWS Game Tech industry specialists, AWS services, and leading AWS Partners in each solution area.
"Honeycomb is a trusted solution for games customers today," said Rob Schoeppe, Head, Game Tech Solutions/BD at AWS Game Tech. "The work between Honeycomb and AWS for Games gives developers more solutions to use, so teams can focus more on creating fun player experiences.”
Honeycomb provides observability for high-performance engineering teams so they can quickly understand what their code does in the hands of real users in unpredictable and highly complex cloud environments. Honeycomb customers stop wasting precious time on engineering mysteries because they can quickly solve them and know exactly how to create fast, reliable, and great customer experiences. HelloFresh, Slack, Mode, Vanguard, Heroku, CircleCI, and LaunchDarkly rely on Honeycomb for fast incident response, performance optimization, and to safely accelerate release cycles. Learn more at www.honeycomb.io and follow us on Twitter.
Senior Corporate Communications Manager, Honeycomb
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