Successfully launch your game and keep players playing
Get your biggest titles and features into players’ hands and get realtime insights to improve quality and engagement with Honeycomb’s observability capabilities.
Confidently hit your ship date
Game development is the perfect execution of a million details—across design, artwork, front-end development, audio, backend services and systems, different device types. Bottlenecks and issues such as slow build processes, failures in load testing, and unexpected issues during beta testing add delays and risk. With Honeycomb you tame all of that complexity and de-risk your launch because you can quickly solve unpredictable issues as they occur. You know exactly where to fix your code, assets, and systems at every step of the development process. Read how CCP Games safely evolved Eve Online using Honeycomb.
There was no real way to find possible culprits with our classic APM. We had to know what we needed to find before we could find it—a dead end. I believe any company running a complex software stack would benefit from using Honeycomb.
Head Of Corporate Technologies
Turn player insights into greater engagement
With Honeycomb you have a single system that tells you what your players are doing as well as what your code and systems are doing. This helps product development and product management make real-time decisions on how to improve performance and how to increase player delight and engagement.
Gamers Won't Wait: Dead By Daylight Gets Some Sweet Attention
The team at BHVR use Honeycomb to troubleshoot performance issues in production and are able to identify the source of latency across multiple third-party services running Node.js on AWS.
Observability Into Game Server Deployment & Performance Through Instrumentation
Honeycomb helps you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb open-source instrumentation SDKs and collection agents.