Ep. #60, Customer-Centric Observability with Todd Gardner and Winston Hearn
In episode 60 of o11ycast, Jess and Martin speak with Todd Gardner of TrackJS and Winston Hearn of Honeycomb. This talk explores customer-centric observability, Request Metrics, Core Web Vitals, and insights on optimizing observability across different browsers.
Navigating AWS Costs with Corey Quinn, Charity Majors, & Ben Hartshorne
How can you get ahead of spend increases before the bill arrives? In this session, join Corey Quinn, Charity Majors, and Ben Hartshorne as they go through the checklist for AWS costs savings.
Honeycomb & OpenTelemetry for in-depth observability
Honeycomb and OpenTelemetry combine to give you the most detailed and actionable insights into the behavior of your system so you can find incidents quickly, accelerate build cycles, and migrate stress-free.
Featured Case Study
Honeycomb + Odyssey
Hear from Odyssey Interactive to learn how they implemented Honeycomb to accelerate development time and resolve issues quickly.
Featured Training Video
How to search for requests (vs all events) in Honeycomb
Have you ever looked at someone else’s Honeycomb query and thought “what’s up with ‘trace.parent_id does not exist’? Or wondered how Honeycomb’s home screen counts Total Requests? This video shows how to do it and why it works like that.
Featured Product Video
What is Honeycomb.io?
See how Honeycomb turns production software from a black box into a fountain of insight about code and customer experience. This demo takes you from an SLO alert to quick isolation of the exact services and deploy causing latency issues.
Honeycomb Named a Leader in the 2022 Gartner® Magic Quadrant™
Gartner recognizes observability as a category, and Honeycomb as a Leader! Check out the 2022 Gartner Magic Quadrant for Application Performance Monitoring and Observability—and learn why Honeycomb is a Leader.
Featured Conference Talk
Observability Into Game Server Deployment & Performance Through Instrumentation
Honeycomb helps you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb open-source instrumentation SDKs and collection agents.