Freeze Windows Are Open
Freeze Windows Are Open
Freeze Windows Are Open
Following the most wonderful time of the year… is often the most dangerous time of the year, the Spring Thaw. Freeze windows have opened, and teams are rushing to implement the backlog of code changes before the next launch. Sudden ice shifts can cause you to have a really bad day, especially if you’re not quite sure what’s under the surface. When your challenges are no longer predictable, your services must become observable.
Honeycomb ensures you deliver excitement to your players, not your colleagues. Keep reading to find out how.
Following the most wonderful time of the year… is often the most dangerous time of the year, the Spring Thaw. Freeze windows have opened, and teams are rushing to implement the backlog of code changes before the next launch. Sudden ice shifts can cause you to have a really bad day, especially if you’re not quite sure what’s under the surface. When your challenges are no longer predictable, your services must become observable.
Honeycomb ensures you deliver excitement to your players, not your colleagues. Keep reading to find out how.
Following the most wonderful time of the year… is often the most dangerous time of the year, the Spring Thaw. Freeze windows have opened, and teams are rushing to implement the backlog of code changes before the next launch. Sudden ice shifts can cause you to have a really bad day, especially if you’re not quite sure what’s under the surface. When your challenges are no longer predictable, your services must become observable.
Honeycomb ensures you deliver excitement to your players, not your colleagues. Keep reading to find out how.
Watch this video. “Nick, Liz, and No BS”
EVE Online is a massive game, with thousands of users online at any given time. When the time came to modernize their stack, and migrate to cloud-native architectures, it was crucial that they be able to do so without impacting their player base. Nick Herring, CCP’s Technical Director of Infrastructure, and Liz Fong-Jones, Honeycomb’s Principal Developer Advocate discuss how CCP used observability with Honeycomb to enable their team to move with confidence at the speed of cloud.
Modernizing a 20-year-old Codebase With Observability
With Nick Herring and Liz Fong-Jones
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The most painful thing I saw when I first joined CCP Games, the team would say, ‘We released today, and it didn’t explode.’ I would ask, ‘Okay, but how is everything performing?’ And the reply was, ‘Well, we won’t know until tomorrow.’
My response was, ‘I’m sorry. What?!’ Now, Honeycomb helps us with the forensics, when we want to know real-time what’s happening with the release and be able to see how everything is performing.
Nick Herring
Technical Director of Infrastructure