Webinars Observability Migrations Kubernetes

Modernizing a 20-year-old codebase with observability


Hear how CCP Games launched new features enabled by the Quasar technology stack without affecting the player experience.

Nick Herring, CCP’s Technical Director of Infrastructure, and Liz Fong-Jones, Honeycomb’s Principal Developer Advocate, have a conversation about CCP’s efforts to modernize the stack of EVE Online, and move at the speed of cloud, rather than of mainframe.

Topics include:
- Migrating from bare metal to containers in Kubernetes
- Launching a brand-new technology stack, Quasar, without any noticeable impact to players
- Managing cultural changes across engineering teams

CCP Games, an innovator with the mission to “create virtual worlds more meaningful than real life”, develops and publishes EVE Online, a space-based, persistent world massively multiplayer online role-playing game (MMORPG). The game contains a total of 7,800+ star systems that can be visited by players, and is renowned for its scale and complexity with regards to player interactions.