Ep. #58, Game Development with Brenna Moore of Second Dinner
In episode 58 of o11ycast, Jess and Liz speak with Brenna Moore of Second Dinner. This conversation explores game development and the many ways the industry has evolved, the infrastructure side of gaming, semantic conventions within the code, and career opportunities for developers aspiring to enter the field.
Ep. #40, Player Experience with Nick Herring of CCP Games
In episode 40 of o11ycast, Liz and Charity speak with Nick Herring of CCP Games. They discuss the challenges faced by engineers working in the game community, the debugging procedure at CCP, and tactics for adopting large system changes.
Gamers Won’t Wait: Dead By Daylight Gets Some Sweet Attention
The team at BHVR use Honeycomb to troubleshoot performance issues in production and are able to identify the source of latency across multiple third-party services running Node.js on AWS.
Observability Into Game Server Deployment & Performance Through Instrumentation
Honeycomb helps you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb open-source instrumentation SDKs and collection agents.