Honeycomb helps you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb open-source instrumentation SDKs and collection agents.
Observability Into Game Server Deployment & Performance Through Instrumentation
Instrumentation Options Designed For Success
Instrumenting your code is the first step toward observability. The telemetry data emitted by your applications and systems will help you debug any number of complex issues in the future. Instrumenting the right telemetry is critical for developers, SREs, and DevOps teams that own operation of their services in production. Honeycomb helps you ensure your team has the right telemetry when you need it the most.
Ep. #38, Infrastructure Changes with Andy Davies of Reaktor
In episode 38 of o11ycast, Charity and Liz speak with Andy Davies of Reaktor. Their conversation covers the importance of instrumentation, the prevalence of structured logging, the potential risks of modifying database infrastructure.
Honeycomb & OpenTelemetry: Instrumentation Should Be Boring
OpenTelemetry is a collection of tools, APIs, and SDKs that can be used to instrument, generate, collect and export telemetry data for analysis in order to understand your software’s performance and behavior. Paul gives an overview of how Honeycomb has embraced OpenTelemetry as a key part of our instrumentation strategy, how this can help make instrumenting your code easier, and what you can expect from Honeycomb and OpenTelemetry in the near future.