Case Studies Observability Migrations High Cardinality

CCP Games Case Study Video

Imagine a universe in which a massively multiplayer online role-playing game (MMORPG) sets Guinness World Records for the size of its online space battles—and that game is built on 20-year-old code. Well, imagine no more. Welcome to the world of EVE Online, where hundreds of thousands of players interact across 7,800+ star systems and participate in more than one million daily market transactions. As you might guess, updating and maintaining this codebase without interrupting game play could pose quite a challenge.

Nick Herring, Technical Director of Infrastructure at CCP Games—the company behind EVE Online—joined us for a technical session. He shared how Honeycomb observability is critical to EVE Online’s continued evolution, their migration from monolith to microservices with Quasar, and from on-premises to cloud.

Read the full case study.