Featured Product Video
June 10, 2022
What is Honeycomb.io?
See how Honeycomb turns production software from a black box into a fountain of insight about code and customer experience. This demo takes you from an SLO alert to quick isolation of the exact services and deploy causing latency issues.
June 10, 2022
Honeycomb Named a Leader in the 2022 Gartner® Magic Quadrant™
Gartner recognizes observability as a category, and Honeycomb as a Leader! Check out the 2022 Gartner Magic Quadrant for Application Performance Monitoring and Observability—and learn why Honeycomb is a Leader.
August 23, 2022
Accelerate CI/CD with Observability
We’ll be joined in this session by Frank Chen, Senior Staff Software Engineer, Slack, who will dive into how Slack gained powerful troubleshooting insights by applying observability to their software delivery practice.
April 13, 2022
Conditional Distributed Tracing: One Way to Adapt Tracing to Your Needs
Conditional distributed tracing is just one example of the future of distributed tracing. We’re still in the infancy of this technology, and you can have a very real hand in shaping that future. Will Sargent of eero in his talk at o11ycon.
April 13, 2021
Ep. #51, Performance Engineering with Henrik Rexed of Dynatrace
In episode 51 of o11ycast, Charity Majors and Jessica Kerr are joined by Henrik Rexed of Dynatrace. This conversation covers a wide array of software and observability topics including trends in performance engineering, insights on minimizing system complexity, the shortcomings of auto-instrumentation, and best practices for avoiding vendor lock-in.
Featured Training Video
December 14, 2021
Finding Outliers With BubbleUp
Learn how using BubbleUp in your debugging workflow helps you analyze billions of rows of data across thousands of high-cardinality fields to quickly spot outliers that may be the source of hidden issues.
Featured Conference Talk
July 21, 2021
Observability Into Game Server Deployment & Performance Through Instrumentation
Honeycomb helps you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb.io open-source instrumentation SDKs and collection agents.